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RESULTS FROM PRIOR NSF SUPPORT
With the support of three NSF grants over eight years,
the Boxer Project at U.C. Berkeley has developed and studied a very general
purpose work environment, a computational medium, aimed at educational
use. The system, called Boxer, incorporates facilities for text and hypertext
production, for the production of interactive and dynamic graphics, for
data management and networking activities, and for programming. The presumption
is that computers can extend the basis for literacy in schools from written
language to a more dynamic and interactive form, thus paving the way for
very different and more effective modes of learning.
From this work, we have produced over 40 published papers
and about 10 unpublished technical reports. Five of these papers appear
in a special issue of the Journal of Mathematical
Behavior devoted to Boxer. (See the second section
of the bibliography for grant numbers and the list of publications, some
of which are cited in this section.) Group members have given close to
100 public presentations on Boxer. Nine doctoral students and at least
an equal number of undergraduates have been supported, in part, by funds
from this project. Here we provide a brief summary of work completed in
the two immediately prior grants, which included a small one-year "completion"
supplement.
A Principled Design - We believe
Boxer is the most thoroughly rationalized and documented design (from
a human use point of view) of any large computer system. The primary theoretical
contribution of this work has been the development of a mental models
perspective on the learnability of complex computer environments. We developed
a taxonomy of distinct types of models, which each have very different
properties with respect to: (a) learning trajectory (e.g., some are easy
to start with, but "run out of steam" for advanced users of the system);
(b) differential use (e.g., some are better for construction tasks, others
for comprehension or debugging). An early presentation of the theoretical
framework appeared in Human-Computer Interaction
(diSessa, 1985). Empirical work that largely confirmed predictions of
the theory were documented in diSessa (1991a), Leonard (1991) and in two
Ph.D. theses. Independent study of the learnability of Boxer (Schweiker
& Muthig, 1986) showed a factor of three improvement of Boxer over
the control, Logo, as measured by time to correctly code and debug.
Well-Studied Models of Learning
- After creating a prototype system, we aimed to produce compelling models
of new forms of instruction that are allowed by a computational medium
like Boxer. Two substantial subprojects have designed a course for children
as young as the sixth grade to learn about the physics of motion (diSessa,
1989; diSessa, et al., 1991; Sherin, diSessa & Hammer, 1993; diSessa
& Minstrell, in press; diSessa, 1995 a and b) and a series of case
studies of students learning modern biology through programming and developing
computational representations (e.g., Ploger 1990 a and b; Ploger 1991
a and b; Ploger & Lay, 1992). This work generated not only instructional
models that we believe can and should be emulated, but also cognitive
results related to the learning of science. For example, we discovered
and documented a surprising expertise in dynamic visual reasoning by children,
which can be tapped in the instruction of relative motion (diSessa, 1989).
Work related to meta-representational competence is reviewed in Section
3, below.
Other aspects of our work dealt with the nature of instructional
activity and interaction. We developed a framework for understanding how
activities work, both in their own terms ("sustaining goals"), and also
to produce learning ("conceptual goals"). The framework was used to understand
teacher strategies in the classroom activity (diSessa, et al., 1991; diSessa
& Minstrell, in press). In diSessa (1992) we synthesized our analytic
frame for understanding activities and used it and our empirical work
to argue that the principles used to justify certain widely advocated
instructional strategies, like cognitive apprenticeship, are not as generalizable
as might be claimed.
PROPOSED WORK
1. Introduction
What do students know about the principles that make for
good scientific representations? In asking this question, we are not proposing
to determine what students know about the standard technical representations
that are taught in mathematics and science classes, such as Cartesian
graphing, tables, and algebraic notation. Instead, we are hoping to find
out about student knowledge of some broader and deeper questions: How
do we judge different representations-even ones we have never seen before-for
their expressiveness, completeness, precision and aptness? Indeed, what
are the appropriate criteria?
Is expressiveness in communication to others more fundamental and important,
for example, than the ability to compute with or reason with a representation?
Or are these criteria redundant and tightly connected? These questions
are about the matter of representation, per se, and we describe them as
meta-representational.
There are a number of seemingly good reasons to believe students
know very little about such questions. First, these questions seem to
be deep and complicated. Furthermore, the answers to these questions are
not part of the traditional subject matter of science and mathematics.
As relative experts, what do we
know about them? If scientists do know about these issues, it is very
likely the knowledge is tacit. Mathematicians and scientists cannot name
sanctioned principles, identify the history of these ideas, or point to
texts on the subject. Instead, the study of representational systems themselves
has been the purview of cognitive scientists and philosophers. Jerome
Bruner and Nelson Goodman come to mind, and their ideas seem deep or speculative,
or both. In short, this doesn't seem close to school kids' intellectual
territory.
Worse, there is ample data that students seem barely to get
the ideas we explicitly teach them about particular representations, much
less transcendent principles. For example, there is a solid literature
on graphing misconceptions (see, for example, references in the excellent
review by Leinhardt, et al., 1990), which parallels the more extensive
literature on misconceptions in science (Clement, 1982; Viennot, 1979;
McCloskey, 1983; Eylon & Linn, 1988; Confrey, 1990). If they fail
at the "concrete" level of particular representations, how could students
turn out to be competent in lofty meta-representational abstractions?
Given this framing, it is surprising that recent data from
several groups, our own included, have uncovered substantial meta-representational
competence, even in elementary school students. This competence shows
up in several contexts, including spontaneous representation to help problem
solving, but, more dramatically, in contexts of design where students
are explicitly given the problem of inventing a representation adequate
to some class of phenomena. Students demonstrate a rich inventive capability
to create cogent representations-sometimes apparently to the point of
reinventing sanctioned standard representations, like graphing-and to
critique and gradually improve these representations. Some of the data
that supports the existence and importance of meta-representational competence
will be reviewed in Section 3. First, in Section 2, we provide an overview
of the research focus proposed.
2. Research Focus and Goals
The primary research focus of the proposed project is to
document the breadth and limitations of student meta-representational
capacities, and to investigate the role of these capacities in learning
and instruction. More specifically, the goals of this research are threefold:
(1) Document student meta-representational
competence. Our first goal is to investigate and
document the nature of meta-representational competence (MC). (Although
the origins of MC is a fascinating subject, it is beyond the scope of
the current proposal.) Meta-representational competence may tentatively
be defined by the following four interconnected components, which we intend
to elaborate, independently and jointly.
(a) Invention. Meta-representational competence manifests
itself with the ability to produce a wide range of new representational
forms.
(b) Critique. MC involves the ability to critique given representations
both for their cogency and effectiveness generally, but also for their
adaptation to particular needs.
(c) Function. MC involves at least a tacit understanding
of the many jobs representations do, and how particular representations
manage to accomplish those jobs. Function is the "why" of representations.
(d) Operation. MC also involves the ability to learn to use
diverse representations without extensive instruction in each case. Operation
is the technical "how" to use representations.
There are two important caveats to this definition, both
having to do with interpretations of the prefix "meta." First, meta sometimes
connotes very general knowledge that applies to all contexts. We use meta
in the more restricted sense of "about": meta-knowledge is knowledge about
another knowledge domain, in this case, representation.
We do not presume this knowledge is general or universal. It might be
particular to both what is represented and to some selected forms of representation
of that knowledge domain. Indeed, the generality of MC is one of the important
sub-questions we intend to research. Part of our strategy is to investigate
a spread of domains and representational forms in order to begin to map
out generality and specificity. Our initial stance toward generality is
cautious (diSessa, 1988).
The second caveat is that "meta" may call to mind some inappropriate
associations from meta-cognition, for example, that meta-representational
knowledge might be about a person's understanding of his/her own representational
competence. In contrast, our initial hypothesis is that this component
of MC exists, but is comparatively minimal; most MC will focus on representations,
per se (although, clearly, this must be open to revision). Meta-cognition
is also sometimes understood to be knowledge that stands separately from
domain-specific knowledge and, as such, can be independently learned and
instructed. In this proposal we jointly pursue MC and domain specific
conceptual issues (discussed directly below) in order to explore this
link, which we assume to be complex and variable.
In many respects, it would be appropriate to designate MC
simply as representational competence. However, we use meta to emphasize
that our focus is beyond the knowledge students need to operate standard,
schooled representations.
(2) MC and conceptual change.
The development of representational competence is, first, an important
impetus for and, second, a component of conceptual change in science.
In the first category, it makes sense that one learns scientific concepts
in part by learning to represent them. In the latter case, one may tentatively
hold that science entails, in part, a certain style of representing the
world. Our research will include empirical and theoretical work on the
role of MC in both these directions.
(3) Design and analysis of interventions.
Finally, we intend to explore educational implications of MC in instruction.
We believe that an understanding of meta-representational competence will
allow us to tune the techniques that exist for teaching "standard representations"
like graphing. More importantly, we also believe that this understanding
will allow us to develop more substantially novel methods of teaching
mathematics and science, which build on students' strengths in this area
and compensate for weaknesses. This will involve designing, running and
evaluating MC-based interventions in school settings. Our analyses of
these will be two-fold, following the pattern of our prior work (described
later). We will analyze these interventions as they reflect on MC, its
instructability and impact; and we will also seek to document effective
teacher strategies in promoting excellent MC-based activities.
The outcomes of our work will include:
(a) Synthetic writings about the nature, problems and opportunities
associated with MC generally. MC is an unfamiliar area, and we will need
to explicate it at a general level both for researchers and for interested
practitioners. A chapter in a book designed to present general but state-of-the-art
knowledge about instruction might be the ideal venue.
(b) Documentation for teachers that explains model MC activities,
and what to look for and promote in student performance. An appropriate
book chapter or an article in a journal read by teachers would be suitable.
(c) Cognitive scientific analyses of laboratory and classroom
experiments dealing with the major issues, announced above. These analyses
would be presented at scientific meetings and published in journals targeted
at researchers.
3. Prior Work
As part of a prior project, we studied sixth grade and high
school students engaged in learning to produce mathematical descriptions
of physical motions, a curriculum that included such concepts as speed,
acceleration, vectors, and the composition of motions. A major focus of
this project was representational. This included graphing and functions
represented as number lists, as well as students' spontaneous representations.
Our sixth grade and high school classes both began with a
several week introduction to the computer system (Boxer), which was used
extensively in these classes. Following this introduction, the first task
given to students was to create simple computer programs to depict a few
familiar motions. One of the motions was that of a dropped object, say,
a ball dropped from your hand. Students of both age levels produced displays
roughly like that shown below. This display is produced by a visible,
graphical object (which looks like a ball) that moves along the path taken
by the ball, leaving dots behind.

Figure 1. A student depiction of a drop.
To many, this display will probably appear wrong. A standard
representation would show the object at equal time intervals, leading
to increased dot spacing toward the bottom of the depiction. Indeed, since
the computer takes approximately equal intervals of time between the creation
of dots, the graphical object appears to slow down near the bottom of
the motion, as it draws the display. Thus, one might presume that our
students believed that a ball slows down as it falls. A little background
and further inquiry, however, turns this vignette from a puzzling display
of a misconception, into an illustration of the potential importance of
the research we propose.
When students were queried about their depiction, it became
clear not only that they had intended to show speeding up, but also that
they felt they had achieved it. It seems "more dots" was intended to convey
"more motion." When students were asked to comment on the fact that the
graphical object slowed down, they indicated emphatically that they intended
to show that the dropped
object sped up, they had not intended to have the graphical object actually
speed up as it drew the display!
There are several important points that are suggested here.
First, it would be easy for an observer to misread the students' depiction
simply as a conceptual error: Objects slow down when dropped. The data
we intend to develop in this proposed work can help both teachers and
scientists better understand student ideas by understanding the representations
they make, and thus avoid such misreadings.
Second, what may appear to be a conceptual error is actually
a display of meta-representational competence. It is clear that students
would not have been taught this representational form. Instead, there
is every reason to believe they constructed it on the basis of fairly
general principles like "use more (of one quantity) to represent more
(of another less visible quantity)." Indeed, our prior research and that
of others has shown that close dot spacing is frequently interpreted as
faster, even by non-technical university students. Furthermore, note that,
although this representational form is unconventional, and possibly unscientific,
there is little basis for classifying it as wrong or even ineffective.
Such a judgment would be normative and depend very much on the context
of use.
There is another more subtle display of competence in this
little example. The fact that these students chose to represent that
the object sped up and not to show
speeding up suggests a surprising preference for (or at least a capability
with) abstract depictions, rather than "iconic" ones. This appears the
opposite of the kind of progression proposed by Piaget and Bruner, where
abstract and symbolic depictions follow concrete and literal ones. Either
students are more advanced than we might expect, or perhaps styles of
representation are more mixed in development than some theorists may be
interpreted to suggest.
The second example we discuss here occurred about 2 months
later in our sixth grade class. We were about to begin a unit on graphing
and decided to start by seeing what depictions of motion students could
invent on their own. What followed were four intense days of collaborative
design during which students developed, critiqued, and refined a wide
range of representational forms. Figure 2 shows a sample. The student
who proposed "Slants" (top right) explained that one could use the slant
of a line to represent speed. This would free up the length of the line
segment to represent another independent dimension of motion, either distance
or time. The student went on to suggest connecting the line segments in
sequence and then proceeded to produce a continuous graph-like depiction.
Another student suggested overlaying the "graph" with a grid so one could
easily read off numbers, and thus was born a rough approximation of traditional
graphing. Over the final two days of the design exercise, students continued
to refine their creations, and exercise each form on different motions.
Eventually, the students selected a close approximation to the traditional
Cartesian graphing of speed versus time as their favorite representation
(diSessa, et al., 1991).

Figure 2. Representations of an object slowing to stop, then
accelerating.
It would be easy to romanticize this design episode, so
in our analyses we have been careful not to do so. Nonetheless, we believe
it stands as a provocative piece of data that motivates not only more
scientific research in the understudied area of students' meta-representational
capabilities, but on instructional implications of what we are beginning
to discover. Below we list a few generalizations and some details from
this classroom work, and we outline some of the context it sets for proposed
work. Where evident, we relate these to categories in the Section 3, on
Research Focus.
1) Above all, this episode shows a rich creativity on the
part of sixth grade students for representational forms [focus 1(a)].
Literally dozens of distinct forms and refinements were proposed. On the
other hand, there are undoubtedly limits that have not been charted, and
variation in individual capabilities is unexplored. Does representational
capability follow along with general mathematical ability, or is it as
much correlated with artistic or other creative capabilities? The latter
might make this kind of activity especially attractive to engage different
kinds of students in mathematical activities.
2) The students also showed a considerable capability to
critique representational forms [focus 1(b)]. We documented over a dozen
criteria students used to judge representation, including precision, spatial
and symbolic economy, suitable abstractness, simplicity and completeness.
Again, one wants to know: How far does this extend and what is the range
of individual variation?
3) We also saw some limits of students' MC. For instance,
creativity and flexibility are sometimes liabilities. In some discussions,
students miscommunicated because each developed a different interpretation
of what was depicted by a representation. Some students even changed interpretations,
themselves, essentially mid-sentence.
4) Our students were enthusiastic about the activity, and
we know they spent time out of class thinking about it. This is an extremely
positive sign for general instructional application [focus 3].
5) As suggested in Figure 2, discrete or piecewise constant
representations dominated at least early on; in other contexts, this has
been labeled a "misconception" (McDermott, et al., 1987). Our preferred
rendering is that this is more like a productive developmental stage (diSessa
& Sherin, 1995). Note, for example, that discrete representations
make certain attributes much easier to see. The slope of a piecewise linear
presentation is clear and unambiguous compared to the known difficulties
students have seeing slope in continuously changing graphs.
6) Although Figure 2 shows only surprisingly abstract representations,
it took time for icons and the depiction of literal characteristics of
motions to fade. We need to understand more about the meaning of this
process.
7) Some historically prominent developmental patterns also
appeared in our data. In particular, representing zero was a somewhat
problematic accomplishment, and using absence to denote zero was a frequent
detour from more adequate representations. Negative quantities also caused
problems [focus 2].
8) Learning to use time as the base variable was a difficult
accomplishment. The students often inadvertently replaced time by distance.
9) Transfer into competence with standard graphing tasks
seemed more delicate than one might expect. However, our data and calibration
need significantly more work to draw firm conclusions.
In addition to the above, our published studies looked at
teacher strategies [focus 3] and some specific conceptual development
[focus 2] (diSessa & Minstrell, in press).
4. Related Literature
Accounts of children's and students' meta-representational
competence, especially spontaneously developed scientific representations,
are quite rare in the literature. One notable recent exception is some
work by Rogers Hall on the form and function of spontaneously produced
representations in mathematical problem solving (Hall, 1989). Another
notable exception is some recent work by Ricardo Nemirovsky and colleagues
at TERC (e.g., Tierney & Nemirovsky, 1995). The core commonalty between
their and our prior work is the documentation of early meta-representational
competence, including the surprisingly early appearance of spontaneous
representations similar to standard scientific ones.
We identify six other niches in the literature and calibrate,
very briefly, their relevance.
1) General Cognition - Representation,
of course, is a fundamental concern of cognitive science and psychology.
Much of this is on the general nature and function of representations,
and as such, is not strongly connected to the empirical and educational
approach we propose here. Nelson Goodman's work on classifying representational
forms may be prototypical (Goodman, 1968). Closer, especially because
of its connection to instruction, is work by Jim Kaput (Kaput, 1987) and
some others (Janvier, 1987) on the general nature of representation in
mathematical cognition. Yet this work is very sparsely concerned with
meta-representational skills, and does not discuss the use of, for example,
representational design in instruction at all.
2) Technical Representation Design -
There is a small and diverse, but interesting, literature on the design
of technical representations. Tufte (1983) might be the classic exemplar.
This literature deals generally with highly refined work of professionals,
has no interest in the spontaneous development of these skills, and does
not relate this to improving mathematics and science education.
3) Sociology of Science - Inscriptions
and representations are a highly visible part of professional science
and have not escaped the attention of those who study scientific practice
(e.g., Latour, 1990). Again, this is likely to be peripheral to our main
interests, except possibly in suggesting some interesting "novice/expert"
comparisons.
4) Developmental Literature -
Piaget and some others treated the development of representational thinking
as an important general intellectual development. Relatively little of
this work had to do with external representations of a scientific or quasi-scientific
nature. Karmiloff-Smith came closer with her work on children's spontaneous
depictions of "geography" for the purpose of navigation (Karmiloff-Smith,
1979). Jeanne Bamberger's (1991) work on spontaneous representations of
music is close in spirit, but somewhat distanced in the target of representation.
Sid Strauss has produced a study on very early (pre-instructional) competence
in graphing, although invention and design are not probed (Strauss &
Schneider, in press).
5) Schooled Representations -
There is a large literature on learning schooled representations, especially
graphing (e.g., Leinhardt, et al., 1990; Schoenfeld, Smith, & Arcavi,
1991; Confrey, 1990). A good proportion of this catalogs difficulties
and misconceptions (e.g., Trowbridge & McDermott, 1987; McDermott,
et al., 1987). This literature is important in that, in part, we share
the same educational targets; improving school learning of representations
is the practical goal for which we aim. On the other hand, our distinguishing
characteristic of looking at meta-representational skills and especially
student invention of representations is essentially absent from this literature.
6) Socio-cultural Approaches to Cognition
- Vygotsky (1978), among others, emphasized representational systems,
especially language, as a culturally created substrate of cognition. There
are certainly interesting questions about how MC reflects on or plays
into this story. We do not propose to make this a major focus or our work.
5. Focus and Goals, Elaborated
Given that this topic is relatively new and unresearched,
we believe it is appropriate to cast a relatively wide net. In this section,
we elaborate questions and hypotheses to be investigated, using the analytic
framework introduced in Section 2. On some of these questions, we can
guarantee results. For example, we will catalog, analyze and display a
large number of student generated representations arising in contrasting
contexts, and we will describe the contextual dynamic of their generation.
We will also see how well and how quickly students learn to use new representations.
On the other hand, because it requires theoretical development that will
occur during the project, we cannot guarantee perspicuous, theoretically
motivated and general descriptions of the range and limits of student
MC. Similarly, development of an understanding of the relations between
representation and conceptualization depends on theoretical progress driven
by the empirical work proposed here.
Mapping MC. A central result of
this work will be detailed, richly empirically and theoretically defended
knowledge analyses of MC. This will entail description of the content,
form, level of generality/specificity, limitations (e.g., instability),
and so on, of MC, similar to (but with a different focus than) many conceptual
change analyses of naive knowledge (e.g., Viennot, 1979; Clement, 1982;
diSessa, 1993). Two orientations from our prior work particularly characterize
what we hope to do here. First, many characterizations of naive knowledge
do so exclusively as deficits or as opposed to expert knowledge. While
comparisons to experts are useful, an exclusive focus on misconceptions
and deficits will miss many productive aspects of naive knowledge and
may not attend systematically to the nature of naive knowledge in its
own right (Smith, diSessa & Roschelle, 1993). Our primary focus will
be on the nature of naive knowledge, and not on deficits relative to a
supposed standard. The examples in Section 3 on prior work and the form
of proposed interventions, particularly design problems, ought to make
this orientation clear.
Second, we, as others (e.g., Strike & Posner, 1992),
have cultivated a view of knowledge as a complex, diverse and constantly
evolving system. This means that we are unsatisfied with simple descriptions
of knowledge as independent units and in commonsense terms-"ideas," "facts,"
"beliefs." In past work, this has been the core of our theoretical development,
and we hope to maintain a similarly innovative theoretical stance in this
proposed work. diSessa (1993) provides examples of appropriate theory
building and empirical results illustrative of "richly theoretically and
empirically defended knowledge analysis." See also diSessa (in press).
In mapping MC, we hope to answer several very general questions:
How general or specific is the knowledge that constitutes MC, as judged
by comparing different situations of elicitation? How stable is this knowledge;
for example, do students lose track of their insights and have difficulty
explaining them? Can we roughly describe the variation we find in the
populations investigated? Does this correlate with other important capabilities,
like "competence in mathematics"?
In addition, we intend to address issues that are specific
to each of the subcomponents of MC:
Invention: Can we describe the
knowledge and reasoning strategies used by students in developing new
representations? These may range from general and heuristic (use more
of X to represent more of Y) to quite specific (slope, length, and number
can represent numerical quantities).
Critique: Here, we will start
with and extend the list of criteria employed by students in our prior
work. Furthermore, we want to know: Do criteria like "simple" and "understandable"
mean the same thing to students from one context to another? How idiosyncratic
or consensual are such judgments? When queried, how do students defend
their judgments about better or worse representations? Are they capable
of rational debate about these criteria? To what extent do students understand
that any representation highlights some features and suppresses others?
Function: To what extent, and
how articulately do students understand the various uses of representations?
Some uses of representations that students could be aware of are: storing
information for readout, providing a locus and support for computation,
and making patterns and trends visible.
Operation: Can we identify any
general knowledge and skills for tuning one's capability for using a representation
quickly and effectively? How well and in what circumstances can students
coordinate different representations to compensate for weaknesses in one
representation?
Representations and Conceptual Change.
How does weakness in conceptualization translate into weakness in representation?
How, when and to what extent can representation be used as a lever to
build conceptualization? For example, can negative numbers be motivated
and explained as a "notational convenience"? Can some conceptual difficulties
arise from differences between students' spontaneous representations and
those used by teachers? To what extent is representation an intrinsic
part of conceptualization, and to what extent is it separable? Many of
the questions in this category will require theoretical innovation. A
model being developed by Bruce Sherin (proposed post-doc for this work)
explains how some knowledge elements may be inextricably both
representational and conceptual (Sherin, 1994).
Design and Analysis of Interventions.
We will provide motivation for, and analysis of the results of, classroom
interventions in the categories of (1) conceptual content (mathematics
of motion, etc.; see below) and (2) representational form (e.g., graphs,
phase space, vector fields; again, see below). We will provide guidelines
on what teacher strategies provide the best results-for example, the importance
of naming and exercising students' own representations-and what are achievable
results (for example, can one expect an episode like "inventing graphing,"
described briefly above, to transfer to good performance on standardized
graphing tasks?). In what ways are students better prepared for standard
instruction, having designed their own representations? How helpful is
explicit instruction in representational criteria?
6. Experimental Design
Practical considerations prevent us from working with students
of all age levels, while they employ all types of representations and
for all purposes. We have therefore chosen a do-able slice that we hope
will provide reasonable breadth for contrast, while allowing sufficient
depth for scientific accountability. First, we will concentrate on two
age ranges: a "pre-graphing, pre-algebra" range-sixth and seventh graders-and
a "post-graphing, post-algebra" range-sophomores and juniors in high school.
In addition, three primary dimensions cut across our research program.
Range of representational forms and focus conceptual domains
We will engage students in the design and use of a range
of representational forms. On this dimension of our study, balancing breadth
and depth is particularly critical. We must go deeply into some particular
domains in order to discover the details of MC within a given domain,
but it is also crucial that we deal with issues of generality-we would
like to discover the degree to which MC spans domains and varieties of
representation. To this end, we propose to focus on two main areas of
application:
(1) Time-parameterized, scalar data.
Our earlier graphing and motion research falls mainly in this area. In
that work, students represented one dimensional motions of individual
objects, producing such representations as velocity versus time graphs.
The work strongly suggests that this will provide a rich area of study,
and there are many open questions. Students were able to produce a wide-range
of interesting alternative representations, and there were interesting
short-term developmental phenomena to observe.
A focus on time-sequenced, scalar data will allow our work
to make significant contact with much of the recent research concerning
"the mathematics of change." Researchers such as Nemirovsky (1994), Rubin
& Nemirovsky (1991), Thompson (1994) and Kaput (1994) have been working
to describe how students learn to give accounts of changing, scalar quantities.
In addition, these researchers have been developing instructional techniques
in this area, many of them involving (standard) representations. Thus,
this is a good area, well grounded in prior work in which to study the
joint development of conceptual and representational competence.
(2) Space-time distributions.
Our second major area of focus will be the representation of data associated
with points in space. An example is the representation of temperatures
in a given geographic region. Recent research in "scientific visualization"
has often focused on representations of this sort (Gordin, Polman, &
Pea, 1994). In addition to weather data, areas of interest here include
astronomical and geographic data. Research on conceptual development related
to these areas is less well-developed than the mathematics of change.
However, this is an active, current area.
If time permits, we would like to do formative studies of
MC in some very different areas-for example, algebraic notation and simple
musical pitch and duration patterns.
Functional context of the tasks
In order to research a reasonable range of MC, we will need
to engage students in a variety of types of tasks. Roughly, we classify
these tasks according to how the function of the representation is conceived
of by students. There is a broad range of possibilities here, but we will
start by considering two prototypical functions. First, in some of our
tasks, students will be asked to design general purpose representations
for use by a broad community. The graphing activities in our earlier work
were of this sort, and we will call them general
representational. We believe that these tasks
draw on some particularly interesting aspects of MC, including the ability
to critique the communicative properties of representational forms.
The second class of tasks will involve a more instrumental
function, and we call them locally adapted.
In these tasks, students will need to produce representations for some
immediate purpose, such as to aid in the solution of a specific problem
or to facilitate the understanding of a particular phenomenon. Unlike
the above tasks, the focus here is on building a representation to negotiate
some other need, not to design a representation that is generally useful
and that can be understood and applied by other people. Thus, these tasks
may well draw on substantially different aspects of MC, including the
ability to invent representations to support problem-solving inferences.
Underlying media and the use of computer technology
Potentially, students could employ a variety of underlying
media for their representations. We expect most of our work to be pencil-and-paper
based, but some of it will be computer based for three reasons. First,
new dynamic and interactive representational forms are, with computers,
becoming commonplace in mathematical and scientific work. Second, we do
not have any strong reason to expect that spontaneous and easily instructable
MC should be restricted to hand-drawn representations. (If it turns out
to be so, this will be a stunning and provocative result.) Third, using
some representations-even some very simple ones-with realistic data sets
(e.g., weather information) is burdensome without computers, sometimes
to the point of being, for all practical purposes, impossible.
We will use the Boxer programming environment (diSessa, Abelson
& Ploger, 1991), which is well-adapted to implementing new representations
and has been used extensively for these purposes. For example, one of
our sixth grade students implemented automatic generation of several forms
depicted in Figure 2 as an independent project. In addition, Boxer is
a computer requirement in our collaborating high school, so students will
automatically have requisite competence with it.
Very crudely, one can conceive of our experimental plan as
involving 16 cells in a 2 (pre- and post-algebra/graphing students) X
2 (different representational areas) X 2 (functional contexts) X 2 (media
types). In practice, we will use this more as a heuristic guide to maintain
diversity and the possibility of learning from contrast. There may be
substantial collapsing of cells. For example, in most instances we do
not expect age difference to play a substantial role, a conclusion suggested
by our prior work on inventing graphing with sixth graders and high school
students.
7. Example Tasks
In this section we present, in brief, a sample of the tasks
around which we propose to base our exploration and instruction of MC.
We believe that all of these tasks will be appropriate for both age ranges,
though modifications may be required in moving between age ranges.
"Inventing Graphing"
Representational focus: Time-parameterized, scalar data.
Functional context: General representational.
Media: Paper and pencil.
In this task, which is closely modeled on our prior work,
we will ask students to invent a representation of motion that is as clear,
simple, and general as possible. As in our prior work, the Inventing Graphing
activities will be loosely structured around a series of "motion stories."
For example, our original study began with the following story:
A motorist is speeding across the desert, and he's very thirsty.
When he sees a cactus, he stops short to get a drink from it. Then he
gets back in his car and drives slowly away.
Work in the Inventing Graphing task proceeds through a series
of such motion stories. The stories are used first as a basis for inventing
the representations, then to select among alternative representations,
and finally as an arena for perfecting and mastering the invented representations.
In our prior work, this task was structured as a group design
activity that spanned approximately five class sessions. In the proposed
study we expect that the task will keep a similar form, though it will
be necessary to make modifications to meet the demands of the particular
classroom contexts in which our study is based.
"The Chaotic Water Wheel"
Representational focus: Time-parameterized, scalar data.
Functional context: Locally adapted.
Media: Paper and pencil; computer.
Following Nemirovsky (1993) we will inquire about how students
make sense of a "chaotic water wheel." A version of a "Lorenzian Water
Wheel" has been developed by researchers at TERC, specifically to allow
students to study a system that exhibits chaotic behavior. To begin, we
will encourage students to make their own representations to explore its
behavior. Later, we will suggest graphing and introduce phase space representations,
if students do not spontaneously pursue these lines.
In the project described by Nemirovsky, students worked in
pairs in a clinical setting. We will employ similar exploratory activities
in our laboratory, but we also plan to adapt this task for use in a classroom
setting.
"Image Processing in Astronomy"
Representational focus: Space-time distribution.
Functional context: General representational; locally adapted.
Media: Computer.
In this task, students will develop representations suited
to a particular variety of data used by astronomers. We will present students
with a two-dimensional array of data representing the amount of light
falling on a CCD (charge coupled device) in a telescope and ask them how
astronomers should present such data. A realistic proposal-and one that
is employed by astronomers-is to use a picture, where each number maps
to a brightness. However there are many interesting and useful alternatives:
(1) Use false colors to emphasize interesting features; (2) just present
the numbers; (3) use the numbers to specify "height" on a 3-D contour
presentation; (4) use lines to show constant amplitude contours; (5) process
the data in some way before presenting it, for example, compute differences
with neighboring picture elements (gradients). If students are unable
to invent a sufficient diversity of representational forms on their own,
we will suggest some of these possibilities. This will allow us to see
how quickly students can grasp these alternatives and how sensitive students
are to the strengths and weaknesses of these representations. Later in
the exploration (the locally adapted component) we will ask students to
use their representations in various tasks, such as determining the diameter
of Jupiter from a data set including it. We know this is an interesting
and representationally rich problem; one of our group members, Jeff Friedman,
has baseline data on students performing the task without meta-representational
preparation or coaching.
"Mapping the Wind"
Representational focus: Space-time distribution.
Functional context: General representational.
Media: Paper and pencil.
In this task, students are presented with the following scenario:
A group of meteorological scientists wants to study wind. What pictures
might they draw to help themselves? A standard representation that students
could choose to employ is to display wind as a vector field, using arrows
on a grid. Other relevant representations would be of related causal factors,
such as air pressure. As in our other tasks, we will begin by allowing
students relatively free rein to invent their own representations, and
then we will suggest some of our own alternatives, if necessary.
8. Empirical Methods
In this section, we provide a sketch of the methods of data
collection and analysis involved in this work. Broadly, we intend to move
from a more controlled, laboratory elicitation and description of MC (accompanied
by theory development), to the design and testing of classroom interventions.
This will require three different classes of methods.
(1) Fine-grained analysis of laboratory interviews: The
groundwork for our account of MC will be laid in laboratory interviews.
Here we discuss briefly the data collection and analysis methods proposed.
Data Collection: (See also Section 10 for some practical
details.) Two related traditions motivate the type of data collection
proposed. First, clinical interviewing, made famous by Jean Piaget in
his studies of children, will define the stance and role of the experimenter
in our laboratory sessions. In clinical interviewing (Piaget, 1926; Posner
& Gertzog, 1982) the experimenter tries to set up a situation or task
that will elicit relevant knowledge of the interviewees. Then the interviewer
poses questions of clarification and follow-up to help get the interviewees
to reveal how they think about the situation. A notable feature of clinical
technique is ceding initiative, as much as possible, to interviewees,
letting them pose terms of description and paths of inquiry. In the proposed
work, we hope to set up situations where students can work on problems
substantially on their own resources. So the "interviewer's" role will
be more to manage some aspects of the inquiry (such as suggesting reflection
or posing counter-hypotheses), asking for clarifications and justifications,
and possibly hinting at alternate possibilities and formulations (e.g.,
suggesting another representational form, if need be). This is in contrast
to ascertaining knowledge by direct questioning.
The second related tradition of data collection relevant
to proposed work is the teaching/learning experiment (Steffe, 1991) or
"model elicitation activity" (Lesh, Hole, & Post, 1995). The most
important feature we share with these traditions is the belief that the
character of competence of individuals frequently can be revealed only
by time-extended activities (typically a minimum of one hour) that are
fostered in a supportive environment, including a careful but helpful
experimenter. Learning and display of competence may require iterated
trials and refinements on the part of the subject (in contrast to almost
all traditional school testing of competence).
Analysis: Because all of our sessions will be videotaped,
we can employ a version of microgenetic analysis, wherein interviewees'
performance can be examined over and over and in great detail for hints
and corroborating evidence concerning interviewees' competence. For example,
in retrospect it can sometimes be determined that an interviewer accidentally
provoked a line of thinking without knowing it, or a subtle shift of attention
of an interviewee may suggest a reconceptualization. Interviews will be
transcribed. We use electronic indexing (C-Video by Envisionology) to
catalog and gradually build a database of on-line interpretations.
Because we have a focused set of initial questions, we have
reasonable expectations about where relevant data will arise and what
form it will take. For example, whenever students propose a new representation
we can analyze the representational resources involved (e.g., what representational
form is used, such as slope, to represent what perceived-as-relevant quality
or quantity, such as speed). Similarly, whenever a critique is made, we
need to characterize the basis of that critique, as the student perceives
it. To be sure, we are less sure where and how data will arise for other
questions, such as how students understand the functions of representations.
Our set of questions and theoretical orientation also make
certain aspects of students' performance less relevant. We are not interested
in everything that goes on in these sessions; we are not interested in
collaborative or interpersonal strategies, general problem solving strategies,
inquiry management skills or even knowledge of specific schooled representations,
except as these bear directly on the issue of MC or the interpretations
of the experimental sessions relevant to MC.
Knowledge analysis is not nearly as codified in the literature
as other methodologies. A fair proportion of what has been written is
unfortunately less than ideally matched to our purposes. For example,
a landmark work on protocol analysis, Ericsson and Simon (1984), explicitly
excludes clinical interviewing from its purview. Similarly, knowledge
analysis for the purposes of producing expert systems has aimed at robust,
procedural knowledge rather than possibly unstable conceptual knowledge
of non-experts. While some recent expositions can be helpful (e.g., Chi,
in press) our work will also entail an obligation to elaborate its analysis
procedures, as well as its results. Here, we display four central heuristic
principles (adapted from a more detailed and extensive list in diSessa,
1993) that help define the approach to be used.
Principle of Invariance: If one gets the description of a
knowledge entity right, it will apply in all implicated contexts. So if
a knowledge entity appears to be used in a situation where it is not evidently
applicable for us as theorists, redescription is in order. Similarly,
if an element is not used in a situation where it "should be," problems
are suggested. Strong evidence is provided if one can invent a situation
in which a predicted application of conjectured knowledge leads to surprising
behavior. For example, we hope to predict constructions similar to the
falling ball, Figure 1.
Principle of Functionality: Knowledge attribution to a subject
is more plausible if we can discover how that knowledge might be useful
in the subject's everyday experience.
Principle of Discrepancy: When people give unusual interpretations
or use very non-standard representations, distinctive knowledge is implicated.
This is the principle of
misconceptions research. However, it does not override the principle of
functionality.
Principle of Redescription: Basic descriptive terms are fundamental.
Commonsense vocabulary and intuitively ready characterizations seldom
suffice. Instead constant revision and tuning of descriptions and competitive
argumentation against alternatives is important.
On the basis of well-rationalized knowledge analysis, it
should be relatively straightforward to develop questions and response
categories, for example, to measure some components of MC (Hunt &
Minstrell, 1994).
(2) Interpretive analysis of classroom sessions.
In addition to the above laboratory work, our trials will include in-school
work in experimental but overtly instructional formats. We will begin
by designing and testing preliminary versions of our classroom interventions,
including variations on the tasks in Section 7. These classroom sessions
will be videotaped and the videotapes will be analyzed in part using results
and procedures of the fine-grained laboratory studies. These sessions
and their analysis will undoubtedly help refine laboratory results, but
they will also have a different audience and goal. By explaining workable
classroom meta-representational activities, how to run them and what results
may be achieved, we hope to help teachers understand and engage in an
exciting new style of learning experience. For these purposes, analyses
and write-up will be less formal than for the lab studies. (In prior work,
we have published several such interpretive analyses of classroom sessions.
See, for example, diSessa, et al., 1991; diSessa & Minstrell, in press;
and Sherin et al., 1993).
One of the sites for these classroom studies will be a high
school in San Francisco, California-the Urban School-with whom we have
a long-term, open and productive relationship. We also plan to solicit
subjects and give courses in an on-going summer program of instruction
run by the U.C. School of Education. The program involves students from
both proposed age groups. This will provide an opportunity for us to design
short courses explicitly around the topic of representation and representational
innovation.
(3) Formal assessment of designed
interventions. In addition to the interpretive
analysis of classroom sessions, we propose to perform more formal assessments
of the interventions we design. These will take the form of written exams
given to all participating students. We will be especially interested
in determining if our interventions help to alleviate some of the known
difficulties that students have with particular representations, such
as specific graphing-related misconceptions. Work by one member of our
group on image processing in astronomy (see Section 7) will provide calibration
in the case of space-time distributed representations. In addition, since
one of our main interests is in motivating students who tend to find science
and mathematics uninteresting, we will use questionnaires and observations
of participation to take a reading on how engaging students find our tasks.
9. Educational Relevance and Relation to RTL Priorities
The study of a form of spontaneous competence that, to this
point, has been under-appreciated will clearly contribute both to cognitive
science and to developmental research. However, the educational and practical
relevance of this program may be less obvious. In this section, we will
argue that the proposed work relates strongly to RTL's matrix of priorities.
This is especially true of the student row of the matrix, with which we
begin this discussion.
Preparation for Success in Post-Industrial Societies.
Two goals stand out in revising instruction to prepare students for the
rapidly changing present and future: flexibility and the capability to
deal with complex systems. With regard to flexibility, students entering
the modern work force will need to be prepared to adapt to changing requirements
throughout their careers. We can thus no longer count on a small list
of standard representational forms to assure coverage of new problems,
new contexts and new ways of working. MC, by definition, includes the
competence to develop and use new representations adapted to new tasks.
Our proposed work will help define a more open, forward-looking mathematics
and science curriculum in this respect. In addition, MC is especially
critical in coping with complex, ill-understood systems. When closed-form
solution fails, the perspicuous use of representation so as to reveal
underlying patterns becomes progressively more important. In general,
when the concepts necessary to understand a system or situation are not
given in advance, representational explorations assume a greater importance.
Equal Access to Powerful Ideas.
We maintain that some of the most powerful ideas in mathematics and science
are representational-the ability to select, develop, or apply the appropriate
representation may be the key to completing a task. In this regard, our
research will help define MC as a goal for instruction, and we will develop
additional data in support of its importance during the project. Furthermore,
the educational activities we will investigate have several properties
that can help ensure access by diverse populations, especially those under-represented
in science. (1) Our prior work showed that meta-representational activities
can be engaged in straight-away, without long lists of technical prerequisites.
(2) Representational design activities involve skills and sensibilities
(e.g., artistic presentation, creativity) not typical of standard mathematics
and science instruction. Hence, they will help engage students with different
profiles. (3) Activities structured as group design tasks, in particular,
have niches for student participation (critical audience, inventor, articulate
advocate, artist, conciliator) that can help insure a creative role for
all students. (4) The activities we propose constitute accessible elements
of authentic mathematical and scientific practice, rather than rehearsal
or reproduction. Such activities are critical, but often relegated to
"enrichment" and withheld from many students.
Standards and Assessments. MC
may constitute an important new goal for instruction and a student capability
that can be assessed. In addition, developing and using new representations
is an excellent area in which to display multi-faceted, creative competence,
for example, in a portfolio.
Influence of Technologies. Computers
are the most protean representational medium ever created. New standard
and non-standard representations, from spreadsheets to tools for exploratory
statistical analysis and data visualization, appear almost daily. In addition
to learning new forms quickly, many workers, especially (but not exclusively)
in scientific and technical careers will have responsibility to develop
new ones. Part of our work, notably that dealing with areas like spatially
distributed data where paper-and-pencil presentation is impossible, will
involve students in creating computer representations.
Connections between our work and the teacher row of the RTL
matrix are also strong. We will provide information that can help teachers
diagnose and address student difficulties. For example, as we suggested
in our first example of a falling object, an understanding of students'
spontaneous representational forms could help teachers interpret student
ideas. As we move toward more open, student-centered classrooms, it will
be of increasing importance to provide teachers with information of this
sort. In addition, in diSessa, et al. (1991), we conjecture that students
that have difficulty learning standard representations may need more coaching
at higher levels of purpose and function, and less practice of low-level
representational operation skills. Such a claim, if borne out, has serious
implications for the manner in which teachers must address student difficulties.
Our work will provide an augmented research base for such
curricular ideas as "progressive formalization," where students are brought
slowly through intuitive and self-generated descriptions and representations
of problems toward more standardized and formal versions of these representations
and descriptions.
Learning activities are the life-blood of instruction. New
priorities for extended, authentic and creative mathematical and scientific
activities (e.g., in the NCTM Standards and the California State Frameworks)
mean teachers need new models and ideas. Designing representations may
be an important class of such activities. This is especially so if the
level of enthusiasm shown by our sixth graders (and, to a lesser extent,
by high school students) holds broadly. The parallel between this project
and the well-developed work on invented algorithms (Kamii, 1985; Lampert,
1986) may be a powerful one. Note that developing such activities and
describing teacher strategies for conducting them constitute one of three
top-level goals of the proposed work. In addition, we will be opening
up new areas of computer-based instruction, which can be helpful in extending
teachers' repertoire. It may be that a progressive formalization approach
to computer tools and their representations-where students first explore
their own possibilities-makes for excellent instruction.
It is not incidental that the proposed work connects strongly
to current and past RTL supported projects and closely related work. For
example, it meshes well with work on the mathematics of change (Nemirovsky,
Kaput and Roschelle, Thompson), with work on modeling and model-eliciting
instruction and assessment (Hestenes, Lesh), and work on learning standard
representations like algebra and graphing (Thornton, Clement, Confrey,
Schoenfeld). On the other hand, our emphasis is distinctive, novel and
independently important.
In closing this discussion of relevance and importance, we
repeat the observation that the development of new representations is
an important part of the practice of mathematicians and scientists. Journals
and textbooks are full of variations on standard representations and even
many new ones crafted for the needs of the moment. Thus, we maintain that
meta-representational skills are legitimate and important targets for
instruction, just as the teaching of standard representations, doing experiments
and solving problems are important. If early work done in this area holds
and it turns out students possess significant resources that can be capitalized
on, the neglect of this area in current curricula will be particularly
poignant.
10. Project Organization and Timeline
In year one, we will begin formative studies, especially
in laboratory contexts. With our cooperating teachers, we will also begin
to explore the mathematical and scientific contexts in which designing
representations makes sense, either as full-class designs and inquiries
or as individual or small group independent activities. In this regard,
we will explore collaboration with Rogers Hall in his recently RTL funded
work on problem solving in real contexts.
In year one we will also design and implement a computer
tool for space-time distributed representations (first six months), then
conduct formative trials and revision (second six months). (See also the
description under programmer's duties, below.)
Because of the relative newness of this topic of research,
we want also to engage in two other activities during year one. First,
we would like to study in more detail and synthesize some of the broad
and disparate literature tangentially related to our concerns such as
some listed above. A graduate reading group would be an appropriate forum.
Second, we would like to invite an advisory board of scientists to participate
in the planning of the project. This would involve at least one two-day
meeting.
Year two will involve a full deployment of both laboratory
and classroom studies. We hope to have developed a systematic regimen
of data cataloging, analysis and summarization that will make new studies
easier to run and more cumulative. We expect to run about 4-6 studies
during the academic year and 2 more during the summer.
Year three will involve: completion of the scope of planned
experiments; replication with variation, if warranted (for a total of
about one-half the number of experiments of year two); and intensive synthesis
and writing.
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